using HBFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SettingStorage : BaseStorage
{
    public bool openSound;
    public bool openSoundEffect;
    public bool openVibrate;

    public override T GetDefaultValue<T>()
    {
        SettingStorage storage = new();
        storage.openSound = true;
        storage.openSoundEffect = true;
        storage.openVibrate = true;
        return storage as T;
    }
}
